Designing Educational Games in Subjects for Flash-Based Digital Image Processing for Android

Fuji Busti Plorenza, Riska Amelia, . Gufron

Sari


Based on observations at SMK 1 Guguak, information was obtained that there was no educational game media in digital image processing subjects. The purpose of this study is to design and produce educational game media on digital image processing subjects. The analysis and design method used in this study is the waterfall model. The waterfall model consists of analysis, design, coding, and testing. The system design uses UML modeling and diagrams used are use case diagrams, class diagrams and activity diagrams. Coding the system using action scripting language 3.0. The testing phase is carried out by experts in the field of educational media design with the results of testing each case well integrated and feasible to apply. The results of this study are educational game media on digital image processing subjects.


Keywords: Educational Games, Android, Digital Image Processing.


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