E-Module Design of Android-Based Graphic Design Material for Class X MAS Muhammadiyah Pulau Punjung
This study aims to produce an Android-based application for Graphic Design Material E-Modules. This e-module application is to assist users in finding theories and evaluating graphic design material. The method used in this study is the waterfall method. In designing this e-module application system, it uses UML (Unified Modeling Language) as a visualization system into software. The results of this study are the e-module graphic design material that can be used on Android-based smartphones if connected to the internet. This e-module can run on Android-based smartphones and can also be run on a personal computer (PC) using an emulator.
Keywords: E-module, Android, and graphic design
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