Development of Learning Media Based on Matching Educational Games in Computer System Subjects for Class X Students of SMKN 2 Padang

Penulis

  • Rizki Fambres
  • Eril Syahmaidi
  • Ade Fitri Rahmadani

Abstrak

This study aims to produce a learning media based on matching educational games on valid and practical computer system subjects. This type of development research uses the Research and Development (R&D) method. This Learning Media in its design is focused on formulating the purpose of making Learning Media so as to facilitate students understanding the learning material. Learning Media is tested on the research subject of results in determining the value of the validity test, practicality test and effectiveness test, by distributing questionnaires to the validator and students and the results of the questionnaire will be data to determine Learning Media Based on Matching Educational Games in Computer System Subjects Students of SMK 2 Padang are valid, practical and effective. The procedure for media development begins with the gathering of information in the field, the initial design of the product is to create a storyboard. The product feasibility testing phase is carried out with product validation by two expert experts. Data is collected by practicality test. The results showed that the product was declared valid by obtaining an average value of 85%, while the practicality value was 86%. From these values it was concluded that a learning media based on matching educational games had been produced using adobe animate cc that was valid and practical so that it could help students understand computer assembly material.

Keywords: Media, Educational Matching Game

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Diterbitkan

2019-08-18