Design of Augmented Reality-Based Learning Media With Marker Based Tracking Method in Computer History Materials

Penulis

  • Alvian Haryanto
  • Eril Syahmaidi
  • Riska Amelia

Abstrak

Augmented reality (AR) is a technology that builds two-dimensional or three- dimensional virtual objects into a real three-dimensional environment, then projects these virtual objects in real time. This study aims to produce learning media based on augmented reality with a marker based tracking method on computer history material, which is feasible to use. The design of this application uses the waterfall method where the design phase starts from the analysis, the design uses the Unified Modeling Language (UML) modeling language. The coding stage in unity 3D. The feasibility testing process with the black box testing method is tested directly by a media expert lecturer, so as to produce an augmented reality based learning media with marker based tracking method on computer history material that is suitable for use.

 Keywords: Augmented Reality, Marker Based Tracking and UML

 

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Diterbitkan

2020-02-26