Development of Interactive Microsoft Power Point Learning Media Based on Problem Based Learning in Mathematics Learning Time measurement material for third grade students at SDN 05 Surau Gadang

Penulis

  • Ariyani Universitas Bung Hatta
  • Alyusfitri Universitas Bung Hatta

Kata Kunci:

Learning Media Development, Interactive Microsoft Power Point, Problem Based Learning (PBL), Mathematics Learning.

Abstrak

Learning Media is everything that is used to help convey things related to the teaching and learning process (Hasan, et al. 2021:85). With the use of learning media, it is hoped that the material taught will be more easily understood by students who follow the teaching and learning process. However, during the learning process, there are still some realities of teachers who have not used interactive learning media because it requires a lot of time and the difficulty of aligning the material with the media to be made, besides that there are demands for teaching hours and assignments outside of teaching hours that must be done every day. week, this is what causes teachers to only use conventional media. Based on the description above, researchers are interested in conducting research on media development with the title "Development of Interactive Microsoft Power Point Learning Media Based on Problem Based Learning (PBL) in Mathematics Learning Materials for Time Measurement for Third Grade Students at SDN 05 Surau Gadang". The type of research used in this research is using the ADDIE development model through 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. However, this research is only limited to 3 stages, namely Analysis, Design, and Development. Based on the media that has been developed, media validation carried out from the material aspect obtained a percentage of validity of 95.83% with very valid criteria, while from the design aspect the percentage of validity was obtained by 97.91% with very valid criteria. For practicality results by teachers, the percentage of practicality is 93.33% with very practical criteria and for students' practicality results, the practicality percentage is 93.45% with very practical criteria. Based on the results of the study, it can be concluded that the Microsoft Power Point Interactive learning media based on Problem Based Learning (PBL) meets the very valid and practical criteria that can be used by teachers in the learning process in class III Elementary School (SD), both independently and in groups.

Referensi

Hasan, Muhammad. Milawati. Tuti Khairani Harahap. Tasdin Tahrim. Ahmad Mufit

Anwari, Azwar Rahmat. Masdiana, I Made Indra P. 2021. Media

Pembelajaran. Tahta Media Group. Klaten

Sugiyono. 2019. Metode penelitian & pengembangan (research and development).

Bandung: Alfabeta

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Diterbitkan

2023-03-06