Development of Snakes and Ladders Game Media in Science Subjects for Fourth Grade Students at SDN 35 Pagambiran
Kata Kunci:
Learning Media, Snakes and Ladders, Science, Validity, PracticalityAbstrak
This study aims to develop a snakes and ladders game-based learning media for the science subject in fourth-grade students at SDN 35 Pagambiran that is valid and practical. The research method used is Research and Development (R&D) with a development model consisting of three main stages: define, design, and development (Sugiyono, 2017). This learning media is designed to help students understand science concepts in a more enjoyable and interactive way. The study results show that media validation by subject matter experts, media experts, and language experts achieved an average score of 0.85, which falls under the highly valid category. Content validation received a score of 0.81, categorized as highly valid, while language validation obtained a score of 0.97, also categorized as highly valid. In terms of appearance and functionality, media validation received a score of 0.77, which is considered valid. Additionally, from the practicality test results, the media was rated as highly practical by teachers, scoring 0.95, and by students, scoring 0.90, indicating that the media is easy to use in the learning process. Based on these findings, the snakes and ladders game media can be an effective alternative for science learning in fourth-grade students at SDN 35 Pagambiran. The use of this media not only increases students' learning interest but also makes learning more engaging and interactive (Arsyad, 2020). Therefore, educators are encouraged to utilize this media in teaching and further develop it to be applied to other subjects.Referensi
Arsyad, A. (2020). Media Pembelajaran. Jakarta: Rajawali Pers.
Sugiyono. (2017). Metode Penelitian & Pengembangan: Research and Development.
Bandung: Alfabeta.
##submission.additionalFiles##
Diterbitkan
2025-06-16
Terbitan
Bagian
Executive Summery