MEDIA DEVELOPMENT LEARNING INSTRUCTIONAL GAMES MACROMEDIA FLASH-BASED IN VOCATIONAL HIGH SCHOOL

Penulis

  • Triska Yeti Evrianis
  • . Azrita
  • Muhammad Danil

Abstrak

The purpose of this study is produce instructional media instructional Macromedia Flash-based games for computer networks material valid and practical for students Vocational Education, Which uses the type penelitain Research and Development (R and D). The population of this study were students of class X RPL SMK N 3 Pariaman registered in the first semester 2014/2015 academic year consisting of two local. Total sample of 30 students to 15 students representatives from each local. The instruments used in this research data pengempulan dalah questionnaire validity and practicalities questionnaire to gauge the level of validity and practicality of learning media. Data were analyzed using descriptive statistics in the form of a percentage. From the analysis of data obtained as a result of validity and practicality of the following : test results practicalities of developing media-based learning instructional macromedia flash games in Vocational High School in the category of very valid with a percentage (92.6%), then the level of practicality media by teachers on practical categories by percentage (84.3%) and the level of practicality media by students in practical categories by percentage (86.9%). Based on the test results the validity and practicalities, it can be concluded that the media-based learning instructional macromedia flash games in vocational high schools developed very valid and practical.

Key words: Media Education, Instructional Games, Validity, practicalities

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Diterbitkan

2015-02-17