MEDIA DEVELOPMENT ASSEMBLY LEARNING SMK PERSONAL COMPUTERS AT STATE 2 GUGUAK USING AUGMENTED REALITY
Abstrak
ABSTRACT
The purpose of this research is to produce personal computers Assembly learning media at SMK N 2 Guguak using Augmented Reality a valid and practical, that use this type of research is Research and Development (R and D). The population was class X TKJ SMK N 2 Guguak registered in the 2nd half 2014/2015 academic year consisting of one local. The number of samples as many as 20 students. The instruments used in this research data collection is the now the validity and practicalities of the now to measure the level of validity and practicability of learning media. Analytical techniques descriptive statistics using the data in the form of a percentage. Analysis of data obtained from the results of validity and practicality as follows: test results of the practicalities of learning media development assembling personal computers at SMK N 2 Guguak using Augmented Reality on a very valid category by percentage (96.77%), then the level of practicality media by teachers on the practical category by percentage (83,87%) and a level of practicality by media students inpractical categories by percentage (84,17%)
Keywords: Learning Media, Augmented Reality, Validity, Practicalities