PENINGKATAN KREATIFITAS DAN HASIL BELAJAR SISWA KELAS III PADA TEMA PERMAINAN MELALUI MODEL PEMBELAJARAN KEPALA BERNOMOR TERSTRUKTUR DI SDN 35 PEGAMBIRAN PADANG
Abstrak
Based on observations and interviews researchers at SDN 35 Pegambiran Padang, that lack of creativity and lack of class III student learning outcomes. The research problems are how to increase creativity and learning outcomes of students on the theme of the game through Structured Learning Model Numbered Head. The purpose of this study was to describe the increase in creativity and learning outcomes of students on the theme of games through Structured Learning Model Numbered Head. This type of research is classroom action research. Subjects of this study third grade students as many as 27 people. The research instrument used was a teacher activity observation sheet, observation sheet student creativity, and achievement test. From the research results, obtained by the percentage of student creativity first cycle of 47.22%, an increase in cycle II to 68.51% and the percentage of mastery learning students in the first cycle by 48% increase in the second cycle of 77.78%. So, learning the game themes through learning models numbered head terstukutr can enhance creativity and student learning outcomes. From the research, it is recommended that teachers can use learning model Numbered Head of Structured to enhance creativity and student learning outcomes in other themes. Keywords: Creativity, Learning Outcomes Math, Learning Model Numbered Head of Structured##submission.downloads##
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2015-06-25
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