PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANIMASI 3D MENGGUNAKAN 3Ds MAX 2010 PADA MATERI TOPOLOGI JARINGAN

Penulis

  • Vahelga Resdia
  • Ashabul Khairi

Abstrak

This research was aimed to produce the instructional media three dimensions animation-based using 3DS MAX 2010 on topology network material that is practice for Information Communication and Technology learning. This study was also aimed to see whether the instructional media by usingthree dimensions animation-based is valid and practical. The design of this research was Research and Development (R&D) based on Sugiyono’s Idea (2014: 297)that involved: Need analysis, design of product, validation of product, and test of product. Subjects of this research involved 3 validators in order to see the validity and 20 students VIII SMP Pertiwi 2 in order to test the practicality. Thus, the inquiry was tested by using SPSS and analyzed by using descriptive analysis. This research produced a valid instructional media three dimensions animation-based using 3DS MAX. Based on the data above it can be concluded that the instructional media three dimension animation-based is valid and practical. In addition, it can be developed and used for Information Communication and Technology learning subject.

Keyword: Media, animation, three dimensions, Practical

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Diterbitkan

2015-12-29