PENERAPAN METODE BRAINSTORMING PADA PEMBELAJARAN KETERAMPILAN KOMPUTER DAN PENGOLAHAN INFORMASI (KKPI) DI KELAS X GABUNGAN SMK ADZKIA PADANG

Penulis

  • Mega Kurnia
  • . Khairudin
  • Rini Widyastuti

Abstrak

Researchers aimed to determine whether learning outcomes Skills Computer and Information Processing of the students who apply brainstorming method is better than KKPI learning outcomes of students who apply conventional learning in class X combined Adzkia Padang Vocational High School. The hypothesis of the research that has been done is KKPI learning outcomes of students who apply methods of brainstorming in class X SMK combined Adzkia Padang. In accordance with the problems, this type of research is experimental research. Based on the daily tests KKPI first half, apparently homogeneous population. In order to take two classes at random to be sampled is class X Computer Engineering and Networks as an experimental class and X Engineering Audio Video as the control class. Data from the research conducted KKPI student learning outcomes obtained by providing test samples to the second class. To test the hypothesis in this study using t-test. With H0 testing criteria is rejected if t ≥ t ((1-α) (dk)) and thank H0 if t <t ((1-α) (dk)). From the calculation, t = 2,622 and t (0,95) (32) = 1,696, t = 2,622 ≥ thus t (1-α) (dk) = 1,696. It can be concluded that the learning outcomes of students with the application KKPI brainstorming better methods of learning outcomes that learning KKPI using conventional learning.

Keywords: Brainstorming Methods, Results Subject Learning Computer Skills and pengolahan Information (KKPI).

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Diterbitkan

2015-12-30