PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMIK MATEMATIKA INTERAKTIF UNTUK SISWA KELAS VIII SMP

Penulis

  • Rahmanda Saputra
  • . Niniwati
  • . Edrizon

Abstrak

Abstract

The purpose of this research was to produce a valid and practical interactive CD media learning comic math. The design of this research was development research. The researcher used product development that was learning using computer. In this research, the researcher only used five steps; they are concept, design, collecting materials, assembly, testing. Validity was done by two lecturers and one teacher to see whether this learning media have been valid or not. Based on the result of validity test questionnaire was gotten 87.50 as valid criteria. Meanwhile, practicality test with 26 students were gotten 89.29% as practical criteria. Therefore, it could be concluded that an interactive CD media of math comic learning for cube and cuboid material for grade VIII of Junior High School was valid and practical used as math learning media. The researcher suggested that to conduct advance research to examine the effectiveness and innovation of learning media because in this research was limited until trial on the students.

Key words : media, interactive media, practical, macromedia flash, manga maker comipo

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Diterbitkan

2015-12-31