PENGEMBANGAN MEDIA INTERAKTIF MENGGUNAKAN SOFTWARE BLENDER 3D UNTUK MATA PELAJARAN PERAKITAN KOMPUTER KELAS X DI SMK

Penulis

  • Trio Boyke
  • . Khairudin
  • Eril Syahmaidi

Abstrak

The aim of this research is to produce the valid, the practical and the effective interactive media for computer assembly subjects in class X SMK. Researcher found that students do not understand the material at SMK Muhammadiyah 1 Padang, such as; the teachers only used print modules by discourse method. So, the students get bored and difficult to begin the process and then the lack of labor tools. As a method, the researcher would use research and development (R&D). The development of interactive the media produced by using software Blender 3D with the level of validity is 94.1%. As the result, the researcher found the practicalities of the test results was 84.4% by practical criteria and the effectiveness of the test results was 86% by the effective criteria that gained from 25 students. Based on test validity, practicalities and effectiveness, the media by using the software of Blender 3D was valid, practical and effective to implement for Computer Assembly Subject at Class X SMK Muhammadiyah 1 Padang.

Keywords : Interactive Media Development, Software Blender 3D, Learning Result

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Diterbitkan

2016-06-15