Pengembangan Media Pembelajaran Interaktif Menggunakan 3DS MAX Pada Mata Pembelajaran Perakitan Komputer Kelas X SMK Muhammadiyah 1 Padang

Penulis

  • Mogastra Rachmana Nursi
  • Khairudin .
  • Eril Syahmaidi

Abstrak

The aim of this research is to development media of  learning using 3ds Max. on a computer assembly material of SMK Muhammadiyah 1 Padang. Media has been tried by expert and teacher about validity, practicality and effectivity. The type of research is the development (Research and Development). Stages of development of the media by using 4D-Thiagarajan development model that includes four stages, There are: 1). The planning phase (define), 2). The design phase (design), 3). The development phase (develop), and 4). The deployment phase (disseminate). Tests performed on students of 20 people in the department of class X TKJ SMK Muhammadiyah 1 Padang. Data collections are done by the analysis of validity, and test the practicalities of learning outcomes. The results of the study declared eligible by the feasibility test, according to experts media with a total percentage of 96.47% in the excellent category, assessment by students with a percentage of 86.14% in the category of practical and based on learning outcomes assessment tests with a percentage of 92.5% in category very effective. The resulting learning media can be adapted to use by teachers as a means of learning, especially variations in the material assembly of the computer.

Keywords: Development, Media interactive learning, 3Ds Max

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Diterbitkan

2016-06-16